Tutorial Master Update 3.0.0
๐ Initial release
Tutorial Master Update 2.0.7.3
Changes & Improvementsโ
This update modernizes Tutorial Master, bringing it up to speed with the latest Unity versions, while getting rid of the old ones.
Generalโ
-
Updated outdated Component help pages to point to the new documentation
-
Added support for the following versions:
- Unity 2019.4
- Unity 2020.3
- Unity 2021.3
- Unity 2022.3
-
Removed support for the following versions:
- Unity 2017.1
- Unity 2018.1
- Unity 2018.2
- Unity 2018.3
- Unity 2018.4
- Unity 2019.1
- Unity 2019.2
- Unity 2019.3
-
Api compatibility level now requires
.NET 4.x
or higher
You may find complete set of requirements for Tutorial Master on this page.
RockTomate Update 1.1.5
Changes & Improvementsโ
RockTomate no longer ships Odin Serializer DLL. Instead, it includes its source code in its own assembly definition. Because of changes with Odin Serializer, the current version of RockTomate must be removed before importing a new one.
There should be no conflict with other Odin-based products in your project. Your existing Jobs won't be affected, but you should always backup your project before an upgrade.
Generalโ
- Added support for Unity 2022.3
- Removed support for Unity 2018.4
- Api compatibility level now requires
.NET 4.x
or higher - Updated Odin Serializer library (2024.2.27 -
3d90af7a
) - [Condition Editor Control] String comparison improvements. Can now compare the ordering of strings. For example (e.g.
"A"
<"B"
would resolve totrue
) - [Condition Editor Control] Can now selectively enable/disable each condition statement
Stepsโ
- [Build Asset Bundle] Removed
Deterministic
field as it's no longer being used - [Set Variable] Improved variable assignment
- [Run Executable] Added
StandardOutput
andErrorOutput
output fields to pipe process error/output back to RockTomate
Macrosโ
- Added:
dirpath()
- Added:
filepath()
Bug fixesโ
Generalโ
- Fixed a bug where creating variables of
UnityScene
type would cause errors - Fixed a runtime error that would happen when trying to open a Job asset file after upgrading Unity versions
- Fixed an exception being thrown when variable bank editor window reloads after re-compilation
Variablesโ
- [Variable Manager] Can now search variables
- [Variable Bank Window] Can now search variables
- Fixed an error that would occur when opening array editor
- Improvements to array-based formulas
- Fixed a bug when interpolated macros would resolve to
System.String[]
instead to an actual value. It will now interpolate the 1st item in an array instead.
Stepsโ
- [Print] Fixed a bug when "Print to Console" option wasn't working properly
RockTomate Update 1.1.4
Due to the changes in the project hierarchy, the current version of RockTomate must be removed before the new one could be imported.
Your existing jobs will be unaffected.
You may notice that steps in your existing jobs will have a status of "Unknown". This is completely normal and will be gone after you run jobs at least once.
Changes & Improvementsโ
Documentationโ
- Macros Wiki on GitHub has been deprecated and is no longer being maintained. All content has been migrated to Macro References page.
- Steps Wiki on GitHub has been deprecated and is no longer being maintained. All content has been migrated to Step References page.
Generalโ
- Added support for Unity 2021.2
- [Editor] Miscellaneous performance and optimization improvements
- [Editor] Disabling a Step now shows a warning message in Step Properties window. You can disable this behaviour in
Preferences > RockTomate > Show Step Disabled Warning
- [Editor] Can now quickly open Step's .cs file from Step Properties window. This option is turned off by default and can be found in
Preferences > RockTomate > Show Step Script Field
- [Editor] Added a scroll when dealing with large lists in variable list editor window
- [Job Session Console] Added a preference option to print Job Session console messages to Unity console window as well
- Can now mark Steps' input fields as "sensitive", which hides their output value in log messages
- this feature is brand new so please still check your log messages that you share with public. If you think some sensitive info is still leaking please let me know
- RockTomate now stores session data in "Library/RockTomateCache" directory
Stepsโ
- [Build Player] Specifying file path in the
Output Path
field will now override theFile Name
and won't append an extension. This was done to ensure backwards compatibility with older configurations made before version1.1.3
- [Upload to Asset Store] Marked
Username
andPassword
fields as sensitive - [Build Asset Bundles] Added a missing compression option:
Standard LZMA
, which is now a default option
Macrosโ
- Added:
merge()
Bug fixesโ
Generalโ
- [Job Editor] Fixed a bug when editing Job or its Step properties wouldn't mark it as dirty reliably
Variablesโ
- Fixed a bug when Variable Banks did not respect "keep persistent" setting and would save values regardless
Stepsโ
- [Run Job] No longer fails when trying to run a "Loop" step in sub-Job
- [Run Job] Fixed a bug when step is marked as successful even if sub-job failed
- [Run Job] Fixed a bug when step is marked as failed if one of the steps in sub-job has failed but is marked as "suppressed"
- [Build Asset Bundles] Now correctly applies
Chunk Based
andUncompressed
options to asset bundles
RockTomate Update 1.1.3
Changes & Improvementsโ
Generalโ
- Added support for Unity 2020.3
- Added support for Unity 2021.1
- Event manager data file is now required to be manually assigned instead of being auto-created on project initialisation.
- Added a shortcut option to stop a currently running RockTomate job.
Variablesโ
- Can now create and edit array-type variables
Stepsโ
- [Build Player] Added
File Name
field to ask for exported file name where needed. Extension will be appended depending on the chosen platform.- to clarify, the
Output Path
field is for folder output path and will always be required
- to clarify, the
- [Build Player] Now checks if the Build Target is supported by a currently running Unity engine
- [Create GameObject] Now passes created game object as an output field
Macrosโ
- Added:
is_empty()
- Added:
join()
Root Variablesโ
- Added:
%IncludedScenesInBuild%
- Added:
%AllScenesInBuild%
%ScriptingRuntimeVersion%
is no longer available in Unity versions 2019.3 and later as it's been deprecated
Bug fixesโ
Generalโ
- Fixed one-time compilation errors occurring when importing RockTomate for the first time
Variablesโ
- Fixed a bug when variables that have formulas enabled would be modified when copying resolved value to clipboard
Stepsโ
- [Create GameObject] Fixed a bug when step would create 2 same GameObjects instead of one
- [Set Variable] Fixed an error if variable was not found when "Create New" option is disabled
- [Run Job] Fixed a bug when formulas wouldn't be correctly resolved when overriding job variables
RockTomate Update 1.1.2
This version introduces a new dependency: LibGit2Sharp
Changes & Improvementsโ
Generalโ
- Can now run Jobs via shortcuts (Unity 2019.1 or newer)
- Memory management improvements
Job Editor Windowโ
- Can now open recent jobs when no job has been selected
- Disabled "Run This" option for Comment steps
Step Browser Windowโ
- Improved search algorithm
Step Properties Windowโ
- Field types that have generics (e.g.
List<string>
) are now displayed correctly in tooltips
Variable Manager Windowโ
- Can now reorder variables
Variable Bank Editor Windowโ
- Can now reorder variables
Stepsโ
- Added: Run Unit Tests (requires
com.unity.test-framework
) - Added 12 Git-related steps (.NET 4.6 or newer):
- Init
- Add
- Remove
- Commit
- Apply Tag
- Get Repository
- Get Branches
- Get Branch History
- Get Work Directory Files
- Compare Commits
- Create Branch
- Checkout Branch
- [Print List] Fixed an issue when trying to print with an empty list would fail this Step
- [Run Job] Added "Auto Run" option
- [Build Player] Added "Manual Cancel Fails Step" option (enabled by default). Cancelling building process manually will no longer mark Step as successful by default.
Macrosโ
- Added:
peel()
- Added:
is_git_repo()
- Added:
get_git_last_commit_hash()
- Added:
get_git_current_branch()
Root Variablesโ
- Added:
%ScriptableRuntimeVersion%
- Added:
%IsGitRepo%
- Added:
%GitLastCommitHash%
- Added:
%GitCurrentBranch%
Bug fixesโ
Generalโ
- Fixed a bug when RockTomate's preferences could not be edited and
SerializedObject target has been destroyed
error being printed all the time - Fixed a bug when formula icons wouldn't render properly (Unity 2020.1 or newer)
Job Editor Windowโ
- Fixed a bug when opening a Job wouldn't focus the window if it's already been opened before
Step Browser Windowโ
- Fixed a bug when step list items wouldn't render properly (Unity 2020.1 or newer)
RockTomate Update 1.1.1
Changes & Improvementsโ
Generalโ
- [Job Editor Window] Improved performance when large Jobs with lots of steps are rendered
- Added support for Unity 2020.2
- Upgraded Odin Serializer version
- New Step status:
Unknown
. If you see it, that means there was an internal error when trying to retrieve Step's status. Keep an eye out for it and if you see it, report it.
Bug fixesโ
Generalโ
- Fixed serialization issues when trying to run Steps that have fields of type
Unity.Object
- Fixed a bug that caused Unity to freeze occasionally when duplicating Jobs or Variable Banks (using
CTRL/CMD + D
shortcut command) - Fixed a bug that caused Unity to freeze occasionally when starting a project
- Fixed a bug when menu item at
Tools > RockTomate > Utils > Open Directory > Project Root
wouldn't open root of the project directory
RockTomate Update 1.1.0
Changes & Improvementsโ
Generalโ
- Added Event Manager - allows you to configure RockTomate to automatically run jobs if certain events happen (e.g. new asset gets imported into project)
- [Variable Manager] Persistent variables - persist variable values between job executions
- [Variable Manager] Added new variable type: "Version"
- Added support for Unity 2019.4
- Added support for Unity 2020.1
- RockTomate Jobs progress is now visible in the "Background Tasks" window (Unity 2020.1 or newer)
- Can now run Job from the Inspector Window when it's selected
- [Condition Editor Control] Minor GUI tweaks
- [Job Editor Window] Can now quickly open previous Job files
- [Formula] Can now run multiple macros in a single formula (not just nested) using String Interpolation
Root Variablesโ
- Added:
%LibraryDir%
Macrosโ
- Added:
if()
- Added:
envar()
- Added:
asset_type()
- Added:
incr()
- Added:
decr()
Bug fixesโ
Generalโ
- [General] Fixed a bug when Unity would freeze when running a Job at random times
- [Step Browser Window] Fixed an error when double-clicking on a Step while Job Editor is not visible
- [Variable Bank Window] Fixed a bug when variables wouldn't be created correctly when Job Editor didn't have any Jobs to edit
- [Variable Manager Window] Fixed a bug when you couldn't drag first variable bank into "External" tab
RockTomate Update 1.0.3
Due to the changes in the project hierarchy, the current version of RockTomate must be removed before the new one could be imported.
Your existing jobs will be unaffected.
Changes & Improvementsโ
Generalโ
- [Job Editor] Can now run a single Step
- RockTomate settings are now stored in "ProjectSettings" directory
- Can now copy job variable values to clipboard (evaluates formulas as well)
- [Step Browser] All categories are now sorted in alphabetical order
- Added additional user settings in the "Preferences" window
- Job Session Log has been renamed to "Job Session Console"
- [Job Session Console] Can now sort log entries by Type
- [Job Session Console] Log entries are now color coded by type to be easily identifiable
- [Job Session Console] Removed unusable expand all/collapse all buttons
- [Job Session Console] Can now clear console window
- Printed log entries give more information regarding the failed jobs
- RockTomate related log entries are automatically printed out if Unity is running in Batch Mode
- Added an option to clear cache directory and log entries (available in
Tools > RockTomate > Utils > Clear
menu option)
Root Variablesโ
- Added:
%UnityDir%
- Added:
%IsTempProject%
- Added:
%AppVersion%
- Added:
%IsBuilding%
- Added:
%IsCompiling%
- Added:
%TimeSinceStartup%
Macrosโ
- Added:
trim()
- Added:
starts_with()
- Added:
ends_with()
Stepsโ
- New Plugin Integration: Bakery GPU Lightmapper
- Added: Print List
- Added: Copy Asset
- Added: Delete Asset
- Added: Create ScriptableObject Asset
- Added: Comment
- [Print] Now prints to Unity Console by default
- [Print] Added an option to print to Job Session Console (disabled by default)
Bug fixesโ
Generalโ
- [Job Session Console] Fixed a bug when would sometimes throw exceptions
- [Variable Bank Editor] Fixed a bug when changes wouldn't be saved when window is closed
- [Variable Bank Editor] Fixed a bug when Variable Banks created in newer Unity versions would throw null reference exceptions in older Unity versions
- Fixed a bug when creating a variable bank in the "External Tab" would break Run Job's TargetJob Field
- Fixed a bug when whitespace at the end of formula input would skip the formula evaluation stage
- Fixed a bug when nested macros would sometimes fail
- Fixed a bug when formulas like
split("Hello, world", ',')
wouldn't parse - Fixed a bug when duplicated Job and the original Job would share the same Id, causing errors down the line
- Fixed a bug when custom step drawers wouldn't be utilized
Stepsโ
- [Compile DLL] Fixed issues when trying to compile scripts in Unity 2019.3 or later
- [Run Job Step] Fixed a bug when step wouldn't fail if nested Job fails
- [Run Job Step] Fixed a bug when duplication of this step would throw an error
- [Run Job Step] Fixed a bug when exceptions would be thrown for nested Jobs with loop-able steps (e.g. Loop, Repeat etc.)
- [Run Job Step] Fixed a bug when nested Job would continue execution even after parent Job execution has been interrupted