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Tutorial Master Update 3.0.3

· One min read

This update adds support for third-party plugins and provides QoL improvements.

Third-party plugin support

You can read more about how Tutorial Master integrates with other plugins in the Third-Party Integration section of the documentation.

Visual scripting

Tutorial Master now supports Playmaker and Unity Visual Scripting out of the box!

PlaymakerUnity Visual Scripting

Odin Inspector

If you're using Odin Inspector to create highly customisable editor tools, you can now take advantage of Tutorial Master's Odin support. You can read more about it here.

Quality of life improvements

Dragging out a port now brings up a node menu.

You can also disable certain action chains from running to quickly test parts of your tutorial without disconnecting them.

Full release notes

  • AddedAdded support for Unity 6000.3.TM-77
  • AddedAdded "End Tutorial" action node.TM-75
  • AddedAdded API to subscribe to tutorial-related events: TutorialStart, TutorialEnd, and Initialized.TM-74
  • AddedAdded support for Odin Inspector.TM-48
  • AddedAdded support for Unity Visual Scripting.TM-29
  • AddedAdded support for PlayMaker.TM-27
  • AddedYou can now create a node directly when dragging and dropping a new connector, making the workflow faster and more intuitive.TM-8
  • AddedAdded "Run Next Actions" option to control whether connected actions are triggered. Right-click any action or event node to toggle.TM-2
  • FixedStopping a tutorial via TutorialMasterManager.StopTutorial() no longer triggers the method twice.TM-58

Tutorial Master Update 3.0.2

· One min read

Tutorial Master Update 3.0.2 is here! This update brings several bug fixes. Thank you for your feedback and bug reports!

A small quality of life improvement is that you can now quickly tell whether comments have been added to any of the action nodes. Hovering over them will reveal the comment you've written.

Full release notes

  • AddedNode comments are now visible in Stage Editor.TM-49
  • AddedAdded support for Unity 6000.2.TM-17
  • FixedFixed an issue where node UI would not update immediately.TM-72
  • FixedFixed an issue when Marker would be momentarily visible at the bottom left corner of the Canvas when it spawns with entrance effect(s) enabled.TM-71
  • FixedDim Overlay now correctly stretches to its parent when the Canvas is set to Scale With Screen Size.TM-57

Tutorial Master Update 2.0.7.3

· One min read

Changes & Improvements

This update modernizes Tutorial Master, bringing it up to speed with the latest Unity versions, while getting rid of the old ones.

General

  • Updated outdated Component help pages to point to the new documentation

  • Added support for the following versions:

    • Unity 2019.4
    • Unity 2020.3
    • Unity 2021.3
    • Unity 2022.3
  • Removed support for the following versions:

    • Unity 2017.1
    • Unity 2018.1
    • Unity 2018.2
    • Unity 2018.3
    • Unity 2018.4
    • Unity 2019.1
    • Unity 2019.2
    • Unity 2019.3
  • Api compatibility level now requires .NET 4.x or higher

You may find complete set of requirements for Tutorial Master on this page.

Tutorial Master Update 2.0.7

· One min read

Changes & Improvements

General

  • Added support for Unity 2019.2

Editor

  • Tutorial Master editor visuals are now more consistent with Unity styles

API

  • Module.cs – CallerManager property now made public

Bug fixes

Runtime

  • Fixed a bug when “Play On Start” wouldn't work properly
  • Fixed a bug when module pools wouldn't be instantiated when “Play On Start” is disabled
  • Fixed a bug when Fly-In and Float effects wouldn't work when “Update Every Frame” is enabled

Editor

  • Fixed a bug when UnityEvent control would use light skin style when using Dark Skin mode